Glossary
- Key Designer Types:
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Generalist & Specialist
Generalist: “Broad responsibilities” Specialist: “Deep dive into one UX area” T-shaped: “Specializes in one + broad knowledge”
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Design Focus Areas:
Graphic: “Create story-telling visuals” Interaction: “Focus on product experience” Motion: “User movement through product” Production: “Match first/final designs” Visual: “Product appearance” UX: “User interaction focus”
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UX-Specific Roles:
Engineers: “Translate design to function” Researchers: “Study user behavior” Writers: “Create product language” Program Managers: “Ensure smooth process”
- Company Types:
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Traditional:
Startups: “New business, unique product” Advertising Agencies: “Build marketing campaigns” Design Agency: “One-stop brand shop”
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Work Arrangements:
Freelancers: “Self-employed designers” Apprenticeships: “On-job training” Internships: “Short-term, limited responsibility”
- Key Concepts:
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Design Elements:
Assets: “Text, images, specifications” Prototype: “Early functional model” Wireframe: “Product outline/sketch” Information Architecture: “Website framework”
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Core Values:
Empathy: “Understand others’ feelings” User Experience: “How people feel using product”