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Pablo Rodriguez

Universal Design

  • About The Instructor
  • Role: Google interaction designer

    Focus: Scaling accessibility in design systems

  • Background:

    Started in animation/gaming Moved to UX later

  • Passion:

    Using tech to help marginalized groups Worked on products for chronic pain

  • Design Evolution for Inclusion
  • Universal Design

    “One product for widest range of abilities” Problem: “Like one-size-fits-all hat”

    • Loses effectiveness
    • Excludes many users
  • Inclusive Design

    “Solutions for different needs” Considers:

    • Ability, race, economics
    • Language, age, gender

    Philosophy: “Solve for one, extend to many” Includes excluded populations in design process Key point: “No such thing as normal user”

    • Focus on blind/deaf needs first
    • Build for additional excluded groups
  • Equity-Focused Design

    “Newest industry goal” Purpose: “Design for historically excluded groups” Equality vs Equity:

    • Equality: Same support for all
    • Equity: Different support for fair outcomes

    Process:

    • Identify product
    • Find historically excluded groups
    • Center design around them
  • Implementation Notes
  • “Often not required by schools/companies”
  • “Every designer should know accessibility basics”
  • No approach solves all problems
  • “All methods work toward equitable future”