Universal Design
- About The Instructor
- Role: Google interaction designer
Focus: Scaling accessibility in design systems
- Background:
Started in animation/gaming Moved to UX later
- Passion:
Using tech to help marginalized groups Worked on products for chronic pain
- Design Evolution for Inclusion
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Universal Design
“One product for widest range of abilities” Problem: “Like one-size-fits-all hat”
- Loses effectiveness
- Excludes many users
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Inclusive Design
“Solutions for different needs” Considers:
- Ability, race, economics
- Language, age, gender
Philosophy: “Solve for one, extend to many” Includes excluded populations in design process Key point: “No such thing as normal user”
- Focus on blind/deaf needs first
- Build for additional excluded groups
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Equity-Focused Design
“Newest industry goal” Purpose: “Design for historically excluded groups” Equality vs Equity:
- Equality: Same support for all
- Equity: Different support for fair outcomes
Process:
- Identify product
- Find historically excluded groups
- Center design around them
- Implementation Notes
- “Often not required by schools/companies”
- “Every designer should know accessibility basics”
- No approach solves all problems
- “All methods work toward equitable future”