Five Phases
- Design Sprint Structure
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Core Format
- “5 days, one phase per full day”
- Based on creative collaboration
- “Each phase is hands-on”
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Phase Details
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Understand
Set sprint direction Learn from experts Cross-department discussions “Focus everything on user”
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Ideate
Generate multiple solutions Build on others’ ideas Sketch and present concepts “Start planning user testing now”
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Decide
Evaluate all solutions Select most promising one Create prototype blueprint
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Prototype
Build first version “Focus on user screen experience” Needs to be testable, not perfect Prepare test materials
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Test
Users try prototype Observe reactions Conduct interviews “Gain insights for changes”
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Example: Cycling App
- Problem: Slumping sales
- Solution Process
Understand: App needs new features Ideate: Multiple feature ideas Decide: Custom route feature Prototype: Working feature demo Test: User feedback collection
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Benefits
Section titled “Benefits”- Design Sprint Benefits
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User Focus
- “Design challenge focuses on user needs”
- Users determine product success
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Team Dynamics
- Values all participants equally
From interns to stakeholders Multiple disciplines included
- “Best ideas rise to the top”
- Values all participants equally
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Work Environment
- Five days of focused work
- “Distractionless, gadgetless collaboration”
- Dedicated problem-solving time
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Risk Management
- Reduces launch risks
- Get real user feedback early
- Make adjustments pre-launch
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Flexibility
- “Can be scheduled anytime during project”
- Available when challenges arise
- Used across many industries
Tech Finance Retail
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