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Pablo Rodriguez

Five Phases

  • Design Sprint Structure
    • Core Format

      • “5 days, one phase per full day”
      • Based on creative collaboration
      • “Each phase is hands-on”
    • Phase Details

      • Understand

        Set sprint direction Learn from experts Cross-department discussions “Focus everything on user”

      • Ideate

        Generate multiple solutions Build on others’ ideas Sketch and present concepts “Start planning user testing now”

      • Decide

        Evaluate all solutions Select most promising one Create prototype blueprint

      • Prototype

        Build first version “Focus on user screen experience” Needs to be testable, not perfect Prepare test materials

      • Test

        Users try prototype Observe reactions Conduct interviews “Gain insights for changes”

    • Example: Cycling App

      • Problem: Slumping sales
      • Solution Process

        Understand: App needs new features Ideate: Multiple feature ideas Decide: Custom route feature Prototype: Working feature demo Test: User feedback collection

  • Design Sprint Benefits
    • User Focus

      • “Design challenge focuses on user needs”
      • Users determine product success
    • Team Dynamics

      • Values all participants equally

        From interns to stakeholders Multiple disciplines included

      • “Best ideas rise to the top”
    • Work Environment

      • Five days of focused work
      • “Distractionless, gadgetless collaboration”
      • Dedicated problem-solving time
    • Risk Management

      • Reduces launch risks
      • Get real user feedback early
      • Make adjustments pre-launch
    • Flexibility

      • “Can be scheduled anytime during project”
      • Available when challenges arise
      • Used across many industries

        Tech Finance Retail