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Pablo Rodriguez

Prototype

  • Prototyping Phase Essentials
    • Core Purpose

      • Create early models to show look/function
      • “Not building final product”
      • Test with users/stakeholders
    • Information Architecture (IA)

      • High-level organization diagram
      • Key Components

        Hierarchy: Topic priority/subordination Sequence: Navigation order “Shows how users move through product”

    • Prototyping Methods

      • Wireframes

        Paper: Quick sketches with basic shapes Digital: 2D designs in UX tools Uses placeholder text/grayscale

      • Lo-Fi Prototypes

        Simple interactive model Basic navigation between screens “Test early before detailed development”

      • Hi-Fi Prototypes

        “Close to final product as possible” Full components/interactivity Realistic content/placeholders Enables complete experience testing

    • Key Considerations

      • Review against earlier phases
      • Check problem statements
      • Verify user needs met
      • “Prototyping and testing are interconnected”
    • Example: Bakery Website

      • Homepage needs clear “Place Order” option
      • Must replicate phone ordering experience
      • Design for Berta’s easy navigation