Prototype
- Prototyping Phase Essentials
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Core Purpose
- Create early models to show look/function
- “Not building final product”
- Test with users/stakeholders
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Information Architecture (IA)
- High-level organization diagram
- Key Components
Hierarchy: Topic priority/subordination Sequence: Navigation order “Shows how users move through product”
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Prototyping Methods
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Wireframes
Paper: Quick sketches with basic shapes Digital: 2D designs in UX tools Uses placeholder text/grayscale
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Lo-Fi Prototypes
Simple interactive model Basic navigation between screens “Test early before detailed development”
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Hi-Fi Prototypes
“Close to final product as possible” Full components/interactivity Realistic content/placeholders Enables complete experience testing
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Key Considerations
- Review against earlier phases
- Check problem statements
- Verify user needs met
- “Prototyping and testing are interconnected”
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Example: Bakery Website
- Homepage needs clear “Place Order” option
- Must replicate phone ordering experience
- Design for Berta’s easy navigation
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