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Pablo Rodriguez

Ideation Exercises

Ideation Exercises: How Might We and Crazy Eights

Section titled “Ideation Exercises: How Might We and Crazy Eights”

How Might We is a design thinking activity used to translate problems into opportunities for design. This exercise encourages exploration of multiple ideas instead of moving forward with only one solution.

How

Encourages us to explore a bunch of ideas instead of moving forward with only one. Suggests that we don’t have an answer yet.

Might

Emphasizes that our ideas are possible solutions, not the only solution. Keeps options open.

We

Suggests a collaborative effort. Coming up with ideas requires teamwork.

Problem: Olivia is a parent who needs a way to ride her bike with her 2-year-old Luca because he can’t ride his own bike.

Too Broad: “How might we design a seat for a child to ride a bike with an adult?”

Too Specific: “How might we design a safe, forward-facing seat that attaches to adult’s bicycle, so that a child can choose to ride or sleep while an adult rides on a mountain trail?”

Just Right: “How might we design a safe and comfortable seat for a child to ride a bike with an adult?”

Sweet Spot

The question should be specific in describing the needs of the user, but still have room for innovation in the final product.

The Design School at Stanford University outlines several ways to create How Might We phrases:

“How might we create a traveling experience for a parent and child to enjoy together?“

“How might we design a bike for a 2-year-old to ride with an adult?” (instead of adult riding with 2-year-old)

“How might we improve public transportation options in Olivia’s hometown so that she has options other than biking?“

  • “How might we make a 2-year-old comfortable on a bike?”
  • “How might we easily travel from point A to point B?”
  • Be broad - Allow for multiple solutions
  • Don’t be too broad - Keep solutions focused enough to be actionable
  • Make multiple drafts - Revise questions if they don’t generate useful solutions
  • Be creative - Use imaginative and fun approaches
  • Write many HMWs - More questions lead to more solution possibilities

Problem: “Darren is a concert goer who needs to keep track of their concert ticket because they need the ticket when they go through security.”

HMW Examples:

  • “How might we make keeping track of tickets a fun competition among friends?”
  • “How might we create a way to lose tickets?” (opposite approach)
  • “How might we make a non-paper concert ticket?” (change process)
  • “How might we make a way for concert goers to enter a venue without needing a ticket?” (remove negative)

Rapid Sketching, also known as “Crazy Eights,” is a design ideation exercise intended to help you think of several ideas in record time. You’ll sketch eight different designs, each with a new idea for solving the user’s problem - and it only takes eight minutes!

Paper

Large sheet of paper. Fold in half three times to create 8 rectangles of equal size.

Drawing Tool

Sharpie, pencil, or pen. Many designers prefer Sharpies for distinct lines.

Timer

Set for 8 minutes total - 1 minute per sketch. Use phone, computer, or kitchen timer.

Problem Statement

Clear problem statement to guide your sketching solutions.

  1. Fold your paper in half, then in half again, then in half one more time (creates 8 rectangles)
  2. Set timer for 8 minutes (1 minute per sketch)
  3. Sketch rapidly - any and every solution that comes to mind
  4. Don’t judge ideas - draw whatever pops into your head
  5. Move quickly between sketches when timer indicates

Basic Drawing Elements:

  • Triangles, squares, and circles
  • Straight and squiggly lines
  • Stick figures of humans
  • Text in ALL CAPS if handwriting isn’t neat
  • Write horizontally for easy reading
Pro Tip

You don’t actually have to be an artist to be a UX designer. Your sketches just need to clearly communicate your ideas.

The point of sketching is to move as quickly as possible to record lots of ideas. Technology can sometimes hold us back when our hands want to move faster than our brains. Sketching by hand is a valuable skill to master.

Problem Statement: “Charles is a retired grandfather who needs a way to keep his essential belongings with him because he often loses track of his wallet.”

Sample Solutions:

  1. Door alarm - Goes off when Charles opens/closes exterior doors to remind him to bring belongings
  2. Front door sign - “Remember to take these things with you. Place them here when you get home”
  3. Doormat checklist - Says “phone, keys, and wallet”
  4. Shoes with false bottoms - He can keep a wallet in special compartment
  • Do creative warm-up exercises before starting
  • Ensure problem is well-defined - work on one problem statement at a time
  • Don’t judge ideas during generation phase
  • Include diverse group with variety of roles, experiences, abilities, genders, and backgrounds
  • Ideate in comfortable environment that encourages creative thinking
  • Don’t be afraid of sketching - stick figures are perfectly fine
  • Let ideas flow freely without self-censorship
  • Think outside the box - unusual ideas often contain innovative kernels
  • Generate quantity over quality during ideation phase
  • Save evaluation for later - focus purely on idea generation during exercises
  • Reframes problems into opportunities
  • Encourages multiple perspectives on the same challenge
  • Promotes collaborative thinking through inclusive language
  • Generates diverse solution approaches through various framing techniques
  • Rapid idea generation - 8 ideas in 8 minutes
  • Forces creative thinking due to time constraints
  • Prevents overthinking individual solutions
  • Creates volume - with 5 people, you get 40 ideas in 8 minutes
  • Builds creative confidence through practice

Both exercises are meant to be fun and fast-paced. Let your creativity flow without judgment and generate ideas that can be refined and developed in later stages of the design process.