How
Encourages us to explore a bunch of ideas instead of moving forward with only one. Suggests that we don’t have an answer yet.
How Might We is a design thinking activity used to translate problems into opportunities for design. This exercise encourages exploration of multiple ideas instead of moving forward with only one solution.
How
Encourages us to explore a bunch of ideas instead of moving forward with only one. Suggests that we don’t have an answer yet.
Might
Emphasizes that our ideas are possible solutions, not the only solution. Keeps options open.
We
Suggests a collaborative effort. Coming up with ideas requires teamwork.
Problem: Olivia is a parent who needs a way to ride her bike with her 2-year-old Luca because he can’t ride his own bike.
Too Broad: “How might we design a seat for a child to ride a bike with an adult?”
Too Specific: “How might we design a safe, forward-facing seat that attaches to adult’s bicycle, so that a child can choose to ride or sleep while an adult rides on a mountain trail?”
Just Right: “How might we design a safe and comfortable seat for a child to ride a bike with an adult?”
Sweet SpotThe question should be specific in describing the needs of the user, but still have room for innovation in the final product.
The Design School at Stanford University outlines several ways to create How Might We phrases:
“How might we create a traveling experience for a parent and child to enjoy together?“
“How might we design a bike for a 2-year-old to ride with an adult?” (instead of adult riding with 2-year-old)
“How might we improve public transportation options in Olivia’s hometown so that she has options other than biking?“
Problem: “Darren is a concert goer who needs to keep track of their concert ticket because they need the ticket when they go through security.”
HMW Examples:
Rapid Sketching, also known as “Crazy Eights,” is a design ideation exercise intended to help you think of several ideas in record time. You’ll sketch eight different designs, each with a new idea for solving the user’s problem - and it only takes eight minutes!
Paper
Large sheet of paper. Fold in half three times to create 8 rectangles of equal size.
Drawing Tool
Sharpie, pencil, or pen. Many designers prefer Sharpies for distinct lines.
Timer
Set for 8 minutes total - 1 minute per sketch. Use phone, computer, or kitchen timer.
Problem Statement
Clear problem statement to guide your sketching solutions.
Basic Drawing Elements:
You don’t actually have to be an artist to be a UX designer. Your sketches just need to clearly communicate your ideas.
The point of sketching is to move as quickly as possible to record lots of ideas. Technology can sometimes hold us back when our hands want to move faster than our brains. Sketching by hand is a valuable skill to master.
Problem Statement: “Charles is a retired grandfather who needs a way to keep his essential belongings with him because he often loses track of his wallet.”
Sample Solutions:
Both exercises are meant to be fun and fast-paced. Let your creativity flow without judgment and generate ideas that can be refined and developed in later stages of the design process.