Pattern Recognition
Sneak into Basket: Extra products added to cart
Hidden Costs: Extra charges/fees added to cart
Both manipulate the checkout process but in different ways
Deceptive patterns are UX methods that trick users into doing or buying something they wouldn’t otherwise have done or bought. These can include visual, interactive, audio, or motion elements added to e-commerce sites, ads, and other marketing content.
Deceptive patterns were first identified by UX specialist Harry Brignull in 2010, and their use has increased significantly since then.
Ethical Issues: Deceptive patterns are ethically wrong and not good business practice
Trust Erosion: Users who notice they’re being purposely deceived lose respect and trust for a company’s brand
Business Impact: Deceived users might publicly complain and take their business elsewhere
The practice of charging a user for membership without warning or reminder.
Example: Sign up for a 7-day free trial of a streaming service, then your credit card gets charged on Day 7 without any email notification that the trial was ending.
Why It’s Harmful: Users feel tricked and may not realize they’re being charged until they see their statement
Items are added to a user’s cart that they must remove if they don’t want to purchase them.
Examples:
User Impact: Creates extra steps that can be easily missed, leading to unintended purchases
Extra charges appear in your cart instead of extra products, often at the final checkout stage.
Examples:
Frustration Factor: Can make users abandon purchases entirely or feel deceived about true costs
Pattern Recognition
Sneak into Basket: Extra products added to cart
Hidden Costs: Extra charges/fees added to cart
Both manipulate the checkout process but in different ways
Making users feel guilty when they opt out of something.
Examples:
Psychological Impact: Uses guilt and shame to manipulate user decisions rather than providing genuine value
Convincing users they need to purchase before running out of time.
Examples:
Manipulation Tactic: Creates artificial pressure to make quick decisions without proper consideration
Making users very aware of limited item availability.
Examples:
Often Fake: The scarcity numbers are frequently artificial and designed purely to manipulate purchasing decisions
Using deceptive patterns to trick people into using products, subscribing to services, or sharing personal information is an easy way for companies to increase revenue.
While deceptive patterns may provide short-term financial gains, they create bad user experiences and damage long-term relationships with customers.
Consumer Awareness: Today’s consumers are more aware of advertising tricks, but deceptive patterns are designed to be difficult to identify
Stress and Anxiety: Unexpected charges, forced subscriptions, and manipulative tactics create negative emotional experiences
Decision Fatigue: Constant manipulation makes it harder for users to make genuine choices about products and services
In Physical Store:
Online Store:
Notification Manipulation: Red notification flags trigger dopamine release, creating addictive behaviors
FOMO Creation: Fear of missing out when notifications don’t appear
Psychological Dependence: Users refreshing apps waiting for new notifications
Anxiety Induction: Negative feelings when expected notifications don’t arrive
Fighting deceptive patterns requires recognizing them first. Once you can identify these manipulative tactics, you can avoid using them in your own designs and make better choices as a consumer. The first step to fighting deceptive patterns is awareness - understanding how they work and why they’re harmful to users and society.