UX design is a cycle of continuous improvement where teams come up with ideas, conduct research, and then update those ideas based on feedback. This process of iteration helps designers create the best possible user experience.
Prototype Phase
Now that you’ve moved through empathize, define, and ideate stages, you’re entering the fourth stage of the design process: prototype.
A prototype is an early model of a product that demonstrates its functionality, without actually building the entire product. A prototype shows stakeholders and potential users what your design idea can do.
A low-fidelity prototype is a simple interactive model that provides a basic idea of what the product would look like. The goal is to make your designs testable so you can collect and analyze feedback early on.
Fidelity Levels
Low Fidelity: Simple, basic functionality with minimal visual detail
High Fidelity: Detailed, polished designs that closely resemble final products
Identifies issues that aren’t apparent in static wireframes
Tests assumptions about user behavior and preferences
Low-fidelity prototypes are essential stepping stones toward creating successful products. They bridge the gap between static design concepts and functional user experiences, allowing teams to test, iterate, and refine their ideas before committing to full development.