Crafting Scope
Crafting Scope
Section titled “Crafting Scope”Core Game Definition
Section titled “Core Game Definition”Crafting games encompass extremely wide variety of game types and themes. The common thread involves building, creating, and resource management systems.
Section titled “Crafting games encompass extremely wide variety of game types and themes. The common thread involves building, creating, and resource management systems.”Common Theme Elements
Section titled “Common Theme Elements”- Restoration Projects: Starting with broken-down towns, farms, or houses that require repair
- Recipe Systems: Combining ingredients to create new items
- Resource Gathering: Collecting materials from the environment
- Basic Housing Systems: Building or improving structures and living spaces
User Experience Design
Section titled “User Experience Design”Core Player Journey
Section titled “Core Player Journey”The crafting experience follows this progression:
- Player begins with a broken-down home, farm, or significant structure needing repair
- Must gather various resources scattered throughout the game world
- Use collected resources to create tools and complete recipes
- Gradually build up and improve their starting area through crafted improvements
Resource Collection
Section titled “Resource Collection”- Environmental Resources: Rocks, foliage, trees, debris scattered throughout levels
- Material Variety: Different resource types support different crafting recipes
- Accessibility: Resources should be discoverable and reachable by players
Movement Requirements
Section titled “Movement Requirements”Crafting games typically use simple, accessible movement:
- Walk: Basic navigation for resource gathering
- Run: Faster traversal between collection points
- Jump: Basic navigation for reaching elevated resources
Level Design Framework
Section titled “Level Design Framework”Starting Area Design
Section titled “Starting Area Design”- Player Spawn: Broken-down home, town, or building requiring restoration
- Resource Distribution: Materials scattered throughout accessible areas
- Progression Visibility: Clear indication of what improvements are possible
World Layout
Section titled “World Layout”- Resource Accessibility: Areas filled with gatherable materials (rocks, plants, debris)
- Nearby Town: Social hub for quests, missions, or objectives
- Exploration Incentives: Hidden or special resources in more distant locations
Environmental Themes
Section titled “Environmental Themes”Crafting games offer tremendous creative freedom for themes:
- Traditional Settings: Broken-down homes, farms, or rural communities
- Restoration Projects: Important statues, museums, or stores needing repair
- Creative Variations: Sci-fi moon bases for talking meteorites, fantasy workshops, magical laboratories
Crafting System Components
Section titled “Crafting System Components”Recipe Management
Section titled “Recipe Management”- Ingredient Lists: Clear requirements for each craftable item
- Resource Tracking: Players can see what materials they have and need
- Recipe Discovery: New recipes may be unlocked through progression or exploration
Tool Creation
Section titled “Tool Creation”- Progressive Tools: Basic tools enable gathering better resources
- Specialization: Different tools for different resource types
- Upgrade Paths: Tools can be improved over time with better materials
Building Systems
Section titled “Building Systems”- Construction Projects: From simple repairs to complex structures
- Material Requirements: Different projects need specific resource combinations
- Functional Improvements: Built items provide gameplay benefits or unlock new areas
Design Considerations
Section titled “Design Considerations”Player Motivation
Section titled “Player Motivation”- Clear Goals: Players should understand what they’re building toward
- Visible Progress: Improvements should be immediately apparent in the game world
- Achievement Recognition: Completing projects should feel rewarding
Resource Balance
Section titled “Resource Balance”- Availability: Ensure all necessary resources can be obtained
- Variety: Different activities should require different material types
- Scarcity Management: Some resources may be rarer to create meaningful choices
The crafting genre emphasizes creativity, progression, and the satisfaction of building something meaningful from gathered components. Success depends on creating clear goals while allowing player creativity in achieving them.