Game Mode References
Game Mode References
Section titled “Game Mode References”Core Development Principles
Section titled “Core Development Principles”When establishing your game development framework, start with these fundamental principles:
Core Principles for Game Development and Prototyping
Section titled “Core Principles for Game Development and Prototyping”- Build only the core genre experience (MVP - Minimal Viable Product)
- Reuse code as much as possible for all genres and game modes
- Focus on essential mechanics rather than polish features
Setting Up Game Mode Framework
Section titled “Setting Up Game Mode Framework”Canvas Organization
Section titled “Canvas Organization”Create individual text boxes for each game mode using Obsidian’s formatting:
- Use center commands at start and end of text
- Add underline commands for emphasis
- Use double asterisk for bold formatting
- Copy and paste formatting between boxes for consistency
Six Core Game Modes
Section titled “Six Core Game Modes”Set up text boxes for each game mode:
- Stealth Survival
- Platformer
- Action Combat
- Capture the Flag
- Crafting
- Story
Reference Research Process
Section titled “Reference Research Process”Why References Matter
Section titled “Why References Matter”Finding references for each genre is critical for research and development:
- Ensures your game aligns with established genre conventions
- Helps maintain authentic genre feel and user experience
- Provides guidance for core mechanics and flow
Reference Collection Strategy
Section titled “Reference Collection Strategy”For each game mode, gather:
- Visual References - Screenshots showing key gameplay moments
- Mechanic Examples - How similar games handle core systems
- Genre Standards - Common features players expect
- Innovation Examples - Unique approaches to consider
Implementation Notes
Section titled “Implementation Notes”- Add images and screenshots to help portray the vision for each game mode
- Use visual references to communicate ideas to team members
- Keep the graph relatively simple for teaching purposes
- Expand and organize as needed for your specific project requirements
Canvas Organization Tips
Section titled “Canvas Organization Tips”Visual Layout
Section titled “Visual Layout”- Uncheck “Snap to objects” if you only want grid snapping
- Arrange game modes in logical groupings
- Use consistent sizing and positioning
- Create clear visual hierarchy
Content Management
Section titled “Content Management”- Each text box should focus on one game mode
- Include genre-specific references and inspirations
- Document core mechanics expected for each mode
- Note any unique requirements or constraints
The reference phase establishes the foundation for all subsequent development work. Taking time to properly research and document genre expectations will guide design decisions throughout the development process.