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Pablo Rodriguez

Introduction

Welcome to Game Development and Prototyping

Section titled “Welcome to Game Development and Prototyping”

This course focuses on the complete process from design to implementation and iteration. The journey covers six distinct game modes, each with specific features that define their genre.

  • Use Obsidian to plan six different game modes
  • Think about scope requirements for each game design
  • Move from design concepts to actual implementation
  • Implement game mechanics piece by piece
  • Each mechanic functions as a “puzzle piece”
  • Pick and choose which pieces to use for specific game designs
  • Combine completed mechanics to prototype ideas
  • Start designing small game experiences from start to finish
  • Put everything learned into practical action

The course includes development of six core game modes:

  • Stealth Survival - Navigate levels undetected
  • Platformer - Adventure through levels with mobility mechanics
  • Action Combat - Fast-paced skill-oriented combat
  • Capture the Flag - Team-based competitive gameplay
  • Crafting - Resource gathering and building systems
  • Story - Narrative-driven exploration experiences

Think of each game mechanic as a modular component. Once implemented, these components can be mixed and matched to create unique game experiences. The course provides several examples demonstrating different approaches to each game design challenge.

The ultimate goal is to design small game experiences from conception to completion, applying all skills learned throughout the course series.