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Pablo Rodriguez

Platformer Scope

  • Reach the end of levels, typically featuring a boss to defeat
  • Collect coins or similar items for score tracking
  • Explore levels to find special items required for game progression

Special items can be obtained through various methods:

  • Combat Encounters: Defeating specific enemies
  • Puzzle Solutions: Solving environmental challenges
  • Secret Areas: Discovering hidden locations
  • Theme-Specific Collectibles: Stars, moons, bananas, or other items appropriate to your game’s setting

Exploring all areas of a level requires multiple movement mechanics working together:

  • Complex traversal combinations (sprint → jump → air dash → double jump)
  • Emphasis on freedom of movement and player expression
  • Environmental challenges that test mobility skills

Platformers utilize the full range of available movement options:

  • Sneak: Available but not commonly emphasized
  • Walk: Basic movement
  • Run: Standard traversal speed
  • Sprint: Enhanced speed for longer distances
  • Jump: Essential platformer mechanic
  • Air Dash: Mid-air mobility option
  • Double Jump: Extended air time and reach
  • Dodge Roll: Less common but potentially useful for specific themes
  • Enemies respawn after short periods
  • Moving a few screens away typically triggers respawn
  • Respawning supports puzzle mechanics where specific enemies may be needed

Enemies follow simple, predictable patterns with single mechanics:

  • Charging Attacks: Direct body collision damage
  • Projectile Attacks: Slow-traveling fireballs or similar
  • Melee Attacks: Slow, telegraphed close-range strikes
  • Flying Behavior: Gradual movement toward player position

This simplicity allows players to focus on movement challenges rather than complex combat encounters.

Core platformer experience flow:

  • Adventure through levels seeking secrets and collectibles
  • Encounter basic enemies along the way
  • Face boss challenges at level conclusions
  • Navigate traps and environmental hazards during traversal
  • Three-Hit System: Standard boss defeat mechanic
  • Unique Mechanics: Each boss should have distinctive attack patterns
  • Environmental Integration: Bosses may incorporate level-specific challenges
  • Large, Open Levels: Provide space for complex movement sequences
  • Outdoor Environments: Wide spaces support mobility mechanics better than confined areas
  • Vertical Design: Multi-level layouts encourage jumping and air movement
  • Moving Platforms: Timing-based traversal challenges
  • Skill Gates: Areas requiring specific movement combinations to access
  • Hazards: Traps and pits that punish timing mistakes
  • Puzzle Integration: Environmental challenges that reward collectibles

Choose themes that support open movement:

  • Giant lake areas with floating platforms
  • Grassy plains with varied elevation
  • Lava volcano environments with heat-based hazards
  • Snow mountain regions with slippery surfaces
  • Underwater areas with modified movement physics

Level themes can introduce unique hazards:

  • Underwater: Limited air supply mechanics
  • Lava: Burn damage on contact
  • Snow: Freezing effects or movement penalties
  • Mud: Movement speed reduction

The platformer experience emphasizes player mobility, environmental exploration, and the joy of movement mastery over complex combat systems.