Platformer Scope
Platformer Scope
Section titled “Platformer Scope”Core Game Definition
Section titled “Core Game Definition”Primary Objectives
Section titled “Primary Objectives”- Reach the end of levels, typically featuring a boss to defeat
- Collect coins or similar items for score tracking
- Explore levels to find special items required for game progression
Exploration and Collection System
Section titled “Exploration and Collection System”Special items can be obtained through various methods:
- Combat Encounters: Defeating specific enemies
- Puzzle Solutions: Solving environmental challenges
- Secret Areas: Discovering hidden locations
- Theme-Specific Collectibles: Stars, moons, bananas, or other items appropriate to your game’s setting
Movement and Mobility
Section titled “Movement and Mobility”Core Mobility Philosophy
Section titled “Core Mobility Philosophy”Exploring all areas of a level requires multiple movement mechanics working together:
- Complex traversal combinations (sprint → jump → air dash → double jump)
- Emphasis on freedom of movement and player expression
- Environmental challenges that test mobility skills
Complete Movement Set
Section titled “Complete Movement Set”Platformers utilize the full range of available movement options:
- Sneak: Available but not commonly emphasized
- Walk: Basic movement
- Run: Standard traversal speed
- Sprint: Enhanced speed for longer distances
- Jump: Essential platformer mechanic
- Air Dash: Mid-air mobility option
- Double Jump: Extended air time and reach
- Dodge Roll: Less common but potentially useful for specific themes
Enemy Design Philosophy
Section titled “Enemy Design Philosophy”Respawn System
Section titled “Respawn System”- Enemies respawn after short periods
- Moving a few screens away typically triggers respawn
- Respawning supports puzzle mechanics where specific enemies may be needed
Enemy Complexity Patterns
Section titled “Enemy Complexity Patterns”Enemies follow simple, predictable patterns with single mechanics:
- Charging Attacks: Direct body collision damage
- Projectile Attacks: Slow-traveling fireballs or similar
- Melee Attacks: Slow, telegraphed close-range strikes
- Flying Behavior: Gradual movement toward player position
This simplicity allows players to focus on movement challenges rather than complex combat encounters.
User Experience Design
Section titled “User Experience Design”Player Journey
Section titled “Player Journey”Core platformer experience flow:
- Adventure through levels seeking secrets and collectibles
- Encounter basic enemies along the way
- Face boss challenges at level conclusions
- Navigate traps and environmental hazards during traversal
Boss Encounter Design
Section titled “Boss Encounter Design”- Three-Hit System: Standard boss defeat mechanic
- Unique Mechanics: Each boss should have distinctive attack patterns
- Environmental Integration: Bosses may incorporate level-specific challenges
Level Design Requirements
Section titled “Level Design Requirements”Environmental Characteristics
Section titled “Environmental Characteristics”- Large, Open Levels: Provide space for complex movement sequences
- Outdoor Environments: Wide spaces support mobility mechanics better than confined areas
- Vertical Design: Multi-level layouts encourage jumping and air movement
Environmental Features
Section titled “Environmental Features”- Moving Platforms: Timing-based traversal challenges
- Skill Gates: Areas requiring specific movement combinations to access
- Hazards: Traps and pits that punish timing mistakes
- Puzzle Integration: Environmental challenges that reward collectibles
Theme Considerations
Section titled “Theme Considerations”Choose themes that support open movement:
- Giant lake areas with floating platforms
- Grassy plains with varied elevation
- Lava volcano environments with heat-based hazards
- Snow mountain regions with slippery surfaces
- Underwater areas with modified movement physics
Theme-Specific Mechanics
Section titled “Theme-Specific Mechanics”Level themes can introduce unique hazards:
- Underwater: Limited air supply mechanics
- Lava: Burn damage on contact
- Snow: Freezing effects or movement penalties
- Mud: Movement speed reduction
The platformer experience emphasizes player mobility, environmental exploration, and the joy of movement mastery over complex combat systems.