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Pablo Rodriguez

Implementation Overview

This module focuses on implementing all game mechanics needed to start prototyping each game mode. Each game mode requires specific features that can be enabled or disabled based on design needs.

This module provides comprehensive understanding of how to implement mechanics and systems for future development. The implementations serve as foundational examples that can be extended and modified for different game types.

Each game mode utilizes specific features from a shared pool of mechanics:

  • Features can be enabled for game modes that require them
  • Features can be disabled for game modes that don’t need them
  • Modular design allows mixing and matching mechanics across different game types

The module prioritizes core systems that multiple game modes depend on:

  • Movement Systems: Essential for all game types
  • Combat Framework: Shared across action-focused game modes
  • Interaction Systems: Universal player-world communication
  • UI Framework: Interface elements needed across all modes

Implementation progresses from simple to complex:

  • Start with basic functionality
  • Add layers of sophistication gradually
  • Build each system to support multiple game modes
  • Test and iterate on core mechanics before expanding

By the end of this module, you will have implemented:

  • Core Movement: All character movement types
  • Combat Systems: Melee, ranged, and special abilities
  • Interaction Framework: Player-world communication systems
  • UI Systems: User interface components for all game modes
  • AI Behaviors: Enemy and NPC functionality
  • Game Systems: Inventory, crafting, quests, and other supporting mechanics

These mechanics will provide everything needed to create working prototypes of:

  • Stealth Survival experiences
  • Platformer adventures
  • Action Combat encounters
  • Capture the Flag competitions
  • Crafting and building systems
  • Story-driven exploration games

Each system is designed to work independently while integrating seamlessly with others:

  • Self-Contained: Systems function on their own
  • Interface-Driven: Clean communication between systems
  • Configurable: Systems can be customized for different game modes
  • Extensible: Easy to modify and expand for future needs

Throughout implementation:

  • Test each system as it’s completed
  • Verify compatibility between different mechanics
  • Iterate based on feel and functionality
  • Maintain focus on core gameplay experience

The goal is creating a comprehensive toolkit of game mechanics that can be combined in different ways to create unique gaming experiences.