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Pablo Rodriguez

Ux Theory Accessibility Quiz

Which feature was added to improve the user experience for aiming with a controller?

  • aim assist ✓

Answer found in usability design section discussing first-person shooter control improvements.

It is a good technique to show the player a large screen of text:

  • False ✓
  • True

Answer found in learning curve section about brain information processing limitations.

Neuroscience studies in user experience looks at:

  • programming
  • how the brain processes the information you are receiving ✓
  • 3d modeling
  • external software

Answer found in the neuroscience component section of the course introduction.

Teaching a player too slow could make the player:

  • stop playing before getting to more interesting parts of your game ✓
  • confused
  • overwhelmed
  • anxious

Answer found in learning curve management discussing tutorial pacing balance.

You can get feedback from:

  • colleagues ✓
  • quality and assurance testers (Q&A) ✓
  • family ✓
  • players with different skill levels ✓
  • friends ✓

Answer found in development bias section about diverse feedback sources.

Which gameplay feature often feel unresponsive?

  • combat
  • movement
  • ground target selection ✓
  • jumping

Answer found in usability design section discussing targeting mechanics.

The most common topic for usability design is:

  • controls for a game ✓
  • crafting design
  • neuroscience
  • economy design

Answer found in usability design introduction.

How can game design be approached as a science?

  • examining the performance ✓
  • getting feedback ✓
  • theorycrafting an idea ✓
  • implementing the feature ✓
  • iterate based on feedback ✓

Answer found in development bias section about scientific approach to design.

If you try to teach everything at once, the player will be:

  • overwhelmed and confused ✓
  • happy
  • immersed
  • engaged

Answer found in learning curve section about information overload.

How is neuroscience involved in user experience design?

  • refusing to let go of a game design feature that is not working
  • how easy it is to control a game
  • all of the above
  • the understanding of how the brain interprets, learns and remembers gameplay ✓

Answer found in neuroscience component explanation in the course introduction.


When you are planning features for accessibility, it is imperative to:

  • do nothing
  • wait till launch before testing features
  • ignore feedback from testers
  • invite individuals with these conditions to test the features during pre-alpha, alpha and beta stages of your game ✓

Answer found in accessibility overview section about early testing importance.

Its important to prompt accessibility feature options when:

  • hidden in a hard to find options menu
  • the game launches for the first time ✓
  • after the opening cutscene

Answer found in accessibility overview about first-time setup.

Which game is an advanced example of accessibility design?

  • the last of us part two ✓

Answer found in accessibility resources section.

You can change the color blind setting through this blueprint node:

  • color skew node
  • set color deficiency type ✓
  • change colors node
  • set color blind mode

Answer found in vision accessibility section about Unreal Engine tools.

Not relying on just color is a good design philosophy.

  • False
  • True ✓

Answer found in vision accessibility design philosophy.

When creating a puzzle, you should differentiate your pieces based on:

  • shape ✓
  • size ✓
  • color ✓
  • icon ✓

Answer found in vision accessibility best practices example.

It is possible to swap out in-game models based on specific fears.

  • False
  • True ✓

Answer found in vision accessibility section about arachnophobia accommodations.

An audio visualizer does what for the player?

  • a visual aid that shows the direction and volume of sounds in your area ✓
  • how you see the sound waves in audio
  • for music videos in Unreal Engine

Answer found in audio accessibility section.

What visual aid is good for narrative text?

  • combat
  • speech bubbles ✓
  • voice overs
  • images

Answer found in audio accessibility text support section.

For arthritis or tendonitis, it is important to have a control option for:

  • requirement to press a sequence of buttons in a fast manner
  • Press and hold ✓
  • buttons to spam in a fast manner
  • Toggle button (to turn off and on) ✓

Answer found in controls accessibility physical disability accommodations.

You can automatically change control schemes when:

  • a change in controller is detected ✓
  • pressing a keybind
  • plugging in a new controller
  • cheat codes

Answer found in controls accessibility multi-platform support.

Automation features can include:

  • Using combat skills and rotations ✓
  • Auto-run forward in a direction ✓
  • a system that requires button spamming
  • Running a character on a path ✓

Answer found in controls accessibility assist features.

Ironman mode is when:

  • when you can only die once
  • when you can’t trade or sell with other players in a multiplayer game
  • completing a game in the fastest possible time
  • you are limited in what gear you can equip for your character ✓

Answer found in difficulty accessibility player-created challenges.

Speedrunning a game is when:

  • you can only die once
  • a player completes a game in the fastest possible time ✓
  • you are limited in what you can equip for character power
  • you can’t trade with other players in a multiplayer game

Answer found in difficulty accessibility player-created challenges.

The better response for a hard mode for a game is:

  • to give bosses new or completely changed mechanics ✓
  • change the location of key items and weapons throughout a game ✓
  • limit save points ✓
  • letting the player grow character power until they get strong enough to defeat a boss ✓

Answer found in difficulty accessibility better hard mode design.

Solo-self-found is when a player:

  • is not allowed to trade or sell with other players in a multiplayer game. ✓
  • you can only die once
  • your character power is extremely limited in what you are allowed to use
  • the fastest way to beat a game

Answer found in difficulty accessibility hard mode approaches.