Game Loop Implementation Quiz
UX Categories & Game Loop Quiz
Section titled “UX Categories & Game Loop Quiz”User Experience Categories Quiz
Section titled “User Experience Categories Quiz”Question 1
Section titled “Question 1”User experience is closely related to full on game design but is:
- for programming
- not involved in game design
- more catered to the player’s perspective ✓
- for art direction
Answer found in UX categories overview explaining the relationship between UX and game design.
Question 2
Section titled “Question 2”User Experience is a way to:
- create new story narrative
- add new features to a game
- measure our intentions as a designer ✓
- optimize performance
Answer found in UX categories overview about measuring design intentions.
Question 3
Section titled “Question 3”A major importance in User Experience is:
- don’t test your designs
- ignore player feedback
- all of the above
- thinking about the emotions your players experience ✓
Answer found in game UX section about emotional experience importance.
Question 4
Section titled “Question 4”Game UX is a combination of:
- accuracy ✓
- polish ✓
- game feel ✓
- immersion ✓
- game connectivity ✓
Answer found in game UX section about game feel keywords.
Question 5
Section titled “Question 5”You can take your game to local game dev meetups, town events or farmer markets to test a game.
- True ✓
- False
Answer found in game UX testing and feedback section.
Question 6
Section titled “Question 6”What is the concept of breadcrumbs in game design?
- the ability to throw bread at enemies
- bread pieces placed on the ground in a line
- programming paradigms
- a series of interesting or useful objects that draw the player to a point of interest ✓
Answer found in level design UX breadcrumbs system section.
Question 7
Section titled “Question 7”The entire game user experience is a tricky part to solve by yourself due to:
- development bias ✓
- its time consuming
- you, the designer, is always right
- players don’t know what is wrong with a game
Answer found in game UX development bias challenge.
Question 8
Section titled “Question 8”Players will often find the problems in your game but it is up to you to:
- delete the problem
- all of the above
- find the solution ✓
- ignore the players
Answer found in game UX testing section about player feedback.
Question 9
Section titled “Question 9”Name a user experience category we reviewed:
- game ✓
Answer found throughout the UX categories - game, level, combat, objectives are all valid.
Question 10
Section titled “Question 10”Lighting can be used to guide players through a level.
- False
- True ✓
Answer found in level design UX section about drawing player attention.
Question 11
Section titled “Question 11”You can think of combat design as a:
- an exploration task
- a puzzle for the player to solve ✓
- an objective experience
- a crafting experience
Answer found in combat UX section about combat as problem-solving.
Question 12
Section titled “Question 12”Combat feel is a combination of:
- visual effects ✓
- camera features ✓
- sound effects ✓
- accuracy ✓
- damage and healing effectiveness ✓
- animations ✓
- controls ✓
Answer found in combat UX analysis section about core combat feel elements.
Question 13
Section titled “Question 13”It is important to balance combat difficulty.
- False
- True ✓
Answer found in combat UX interaction analysis about difficulty balance.
Question 14
Section titled “Question 14”What type of user experience involves quests, missions, achievements, collectibles and story progress?
- combat user experience
- game user experience
- level user experience
- objective user experience ✓
Answer found in objectives UX section introduction.
Game Loop Quiz
Section titled “Game Loop Quiz”Question 1
Section titled “Question 1”When research and development is complete, project are re-created from scratch with a more organized and clean coded construction.
- True ✓
- False
Answer found in game loop fundamentals development philosophy section.
Question 2
Section titled “Question 2”Time based goals are required to be precise.
- False ✓
- True
Answer found in game loop fundamentals about time guidelines being flexible.
Question 3
Section titled “Question 3”When a player completes an hour based goal it is important to:
- do nothing
- let the player see their progression which gives them a sense of accomplishment ✓
- punish the player
Answer found in hour goals reward philosophy section.
Question 4
Section titled “Question 4”You can plan levels around 15 minute goals.
- True ✓
- False
Answer found in 15 minute goals level-based goals section.
Question 5
Section titled “Question 5”Scope creep in game development means:
- the user experience and their perspective
- when adding feature extends the development cycle ✓
- iterating on a game loop
- when adding features causes the game to lose its core experience that was fun ✓
Answer found in game loop fundamentals scope creep dangers section.
Question 6
Section titled “Question 6”Proving your game loop can utilize temporary low-quality art, quick coding techniques, mixamo, or marketplace assets.
- False
- True ✓
Answer found in game loop fundamentals proof of concept timeline section.
Question 7
Section titled “Question 7”A game loop can be portrayed in as little as:
- 30 minutes of gameplay
- 60 minutes of gameplay
- 10 minutes of gameplay ✓
- 3 hours of gameplay
Answer found in game loop fundamentals proof of concept timeline.
Question 8
Section titled “Question 8”An hour based goal for player vs player or skill based games is:
- advancing story
- completing a level
- skill depth and progression ✓
- player vs player and skill based games do not have hour goals
Answer found in hour goals skill development section.
Question 9
Section titled “Question 9”Hour based goals give an opportunity for designers to give the player:
- nothing
- a small reward
- a big reward ✓
- a debuff
Answer found in hour goals reward philosophy section.
Question 10
Section titled “Question 10”What are typical 15 minute goals?
- winning a match ✓
- achievements ✓
- completing a level ✓
- quests ✓
- objectives ✓
Answer found in 15 minute goals quest and mission framework section.
Question 11
Section titled “Question 11”Long terms goals should feel:
- be generic
- be small
- epic and extremely reward the player for choosing to play your game ✓
- do nothing
Answer found in long term goals epic goals section.
Question 12
Section titled “Question 12”A pre-vis or pre-visualization of a game project is:
- accessibility options
- a written description of the gameplay
- saved packaged builds and video recordings of how gameplay looks and feels like ✓
- development bias
Answer found in game loop fundamentals documentation through development section.
Question 13
Section titled “Question 13”A proper game loop can be created in:
- demo
- vertical slice
- prototype
- all of the above ✓
Answer found in game loop fundamentals establishing your game loop section.
Question 14
Section titled “Question 14”Establishing a game loop is one of the first experiences you should create.
- True ✓
- False
Answer found in game loop fundamentals establishing your game loop section.
Question 15
Section titled “Question 15”A game loop is broken down in to how many time based goals?
- 5 ✓
- 1
- 2
- 4
- 3
Answer found in game loop fundamentals what is a game loop section.
Question 16
Section titled “Question 16”60 minutes is a general guideline for time and can be 30, or 90 minutes long based on game design needs.
- False
- True ✓
Answer found in hour goals flexible duration section.
Question 17
Section titled “Question 17”You can have multiple overlapping time based goals.
- True ✓
- False
Answer found throughout the game loop sections mentioning overlapping goals for different game types.