Design Fundamentals Quiz
Design Fundamentals Quiz
Section titled “Design Fundamentals Quiz”User Interface Design Theory Questions
Section titled “User Interface Design Theory Questions”Question 1
Section titled “Question 1”How can modular design speed up development?
- by displaying the information in a clear and concise manner
- by displaying information about the world, characters or objectives
- by storing core game data in the user interface
- by being able to drag and drop components ✓
Answer found in: Modular Design Workflow section - discusses how modular designs allow drag and drop components during design phase
Question 2
Section titled “Question 2”What is the purpose of minimalist design in user interface?
- to provide information about the world
- to store core data in the user interface
- to feel more immersed ✓
- to create templates that are easy to change
Answer found in: Minimalist Design Philosophy section - explains minimalism keeps players more immersed in the world
Question 3
Section titled “Question 3”What does user interface provide the player?
- information about the world, their character and objectives ✓
- battle pass experience
- in-game character progression
- to make the player feel more immersed
Answer found in: Minimalist Design Philosophy section - lists the three main purposes of UI
Question 4
Section titled “Question 4”What does modular design involve?
- to allow drag and drop components
- rules on where to store programming data
- creating templates that are easy to change ✓
Answer found in: Modular Design Workflow section - defines modular design as creating easy-to-update templates
Question 5
Section titled “Question 5”What is the core use of User Interface?
- to look cool
- to be the source for storing programming data
- to feel more immersed in the game
- to display information to the player in a clear and concise manner ✓
Answer found in: Minimalist Design Philosophy section - states this as the fundamental purpose of UI
Question 6
Section titled “Question 6”How can too much information make the player feel?
- energetic and hyped
- attentive and focused
- frustrated, overwhelmed and distracted ✓
- cozy and comfortable
Answer found in: Minimalist Design Philosophy section - warns about information overload effects
Question 7
Section titled “Question 7”When programming user interface, what is the universal rule?
- to create templates that area easy to change
- to never store the core data in the user interface ✓
- to speed up development through drag and drop components
- to provide information to the player
Answer found in: Programming Paradigms section - emphasizes the universal rule for UI programming
Question 8
Section titled “Question 8”Where should user interface data be stored?
- in the actor, character, character component or other object ✓
- in the user interface
Answer found in: Programming Paradigms section - explains proper data storage locations for UI systems
UMG System Questions
Section titled “UMG System Questions”Question 9
Section titled “Question 9”In the Unreal Engine UMG, which graph is for widget layout and design?
- Widget Blueprint
- DPI Scale
- Event Graph
- Designer Graph ✓
Answer found in: UMG System Overview section - explains the Designer tab is for layout and design
Question 10
Section titled “Question 10”Which input component is used to create a drop down menu? Answer: combo box
Answer found in: Input Components section - explains Combo Box components create dropdown menus
Question 11
Section titled “Question 11”What are input components used for?
- they let players enter information in to the game ✓
- for planning user interface through image editing
- they are panels that hold other widgets
- part of the common components category
Answer found in: Input Components section - defines purpose of input components
Question 12
Section titled “Question 12”For an editable text box, what does hint text do?
- Tells the player what the text box is for ✓
- provides hints for puzzles in game
- pre-types for the player
- all of the above
Answer found in: Input Components section - explains hint text provides context for input fields