Viewport Controls
Top right: Display options and grid snapping controls for precise positioning and alignment
Unreal Motion Graphics (UMG) is Unreal Engine’s user interface system. This module covers the basic components used to create many different types of user interface designs. These components are the core to creating functional user interface.
We will also review ways to prototype designs before implementation with the purpose to solve problems before they occur. This design phase helps thoughtfully think through designs, construction, and implementation for future interface work.
To create a widget:
When opening a widget, you’ll be placed on the Designer tab with several key areas:
Viewport Controls
Top right: Display options and grid snapping controls for precise positioning and alignment
Widget Palette
Top left: All standard user interface components listed under categories, plus custom widgets you create
Details Panel
Right side: Options for alignment, style, color, and many other component-specific settings
Pre-construct Event:
Event Construct:
Event Tick:
Like any other blueprint, widgets support:
This covers the fundamental basics of Unreal Engine widgets and the UMG system structure.